EDIT Studio Workshop Notes

Lloyd Rieber

Topics


Introduction to Cascading Style Sheets (CSS)

Step 1: Zen Garden: Experience the Power of CSS

Step 2: Understanding the difference between HTML vs. XHTML

Content vs Presentation

Step 3: Understanding basic principles of CSS

Lloyd's Quickee Notes on Starting to Use CSS in Your Web Site (4 page PDF)

Compare some of Lloyd's latest Web sites using CSS to those that do not:

Resources for a Studio web page meant for non-majors we will build in class:

Good CSS Resources

Firefox & Web Developer Resources

Step 4. Once you understand the basics of CSS, you are encouraged to find and use a free CSS template.

Here are some examples (do your own google search for "free css designs templates")

Other - Dreamweaver Information for MyWeb

Text to copy/paste for myweb (click here for UGA explanation):

http://mydrive.uga.edu/oneNet/NetStorage/Home@UGA/www/

Your URL will look something like this: http://lrieber.myweb.uga.edu/

 


Introduction to Fireworks

 

Workshop Resources (download prior to workshop)

Click here for workshop PPTs.

 


Authoring Tool "Sneak Peeks"

Visit the Macromedia Showcase for lots of examples of all projects completed with all Macromedia products (including Flash and Authorware).

Flash

Authorware

StageCast -


Introduction to Flash: Drawing and Simple Animation

Workshop Handout (PDF)
Workshop Presentation (PPT)

Workshop Resources (download prior to workshop)

Workshop Project


Introduction to Flash: Animation Techniques

Workshop Handout (PDF)
Workshop Presentation (PPT)

Workshop Resources (download prior to workshop)


Introduction to Flash: Action Scripting

Workshop Presentation (PPT)

Workshop Resources (download prior to workshop)

Workshop Projects


Introduction to Flash: Learning Interactions

Workshop Resources (download prior to workshop)

 


Flash Advanced ActionScripting

Prerequisites:

Workshop Resources (download prior to workshop)

Workshop Projects

A "step" toward gaming

The following three examples build on the "step_by_step" example above to add a gaming component. The first example shows how to create a "roll-over" effect -- the target changes only when the player reaches it, but then the target reverts back when the player leaves. I've added some text explanation to accompany this example to help you "dissect" it. The second example includes two targets and a scoring feature. When the player reaches a target, the target graphic changes and stays that way. The player is expected to find all the targets. The third includes some obstacles to force the player to maneuver around the page, creating a "maze-like" feel.

Other Projects


Introduction to Authorware: Icons & Flowline

Recommended book: Getting Interactive with Authorware: Building Simulations & Games (400+pages)

Workshop Resources (download prior to workshop)

Other resources that go along with the book (though not needed for this workshop)

 


Introduction to Authorware: Introduction to Interactions

Workshop Resources (download prior to workshop)

No other special resources are required for this workshop. It will be assumed that you have covered at least chapters 1 and 2 in Lloyd's book (Getting Interactive with Authorware: Building Simulations & Games).

The workshop will begin by reviewing the following:

The workshop will then give an overview of the Interaction icon in the context of creating a simple quiz on the American Civil War.

If time permits, an overview of the process of packaging will be covered using Authorware 6. (If you are using Authorware 5.2, it is highly recommended that you convert your files to Authorware 6 just to take advantage of the one-button publishing feature of version 6. You can keep working with your version 5 files.)

 


Introduction to CourseBuilder for Dreamweaver

Workshop Resources

Click here for a cool map of the Battle of Gettysburg.

CourseBuilder Examples: